FAQ - Frequently Asked Questions:

 
We need your help to improve uade. Your suggestions, problems, and questions have can make uade better. For some problems and questions we may already have an answer for you in this file. Otherwise, please email us. We like to hear from our users.
 
 
Q: How do I report bugs?
A: First, check that you are using the latest version of UADE. Second, go through the FAQ to see if the problem has already been answered. Third, check the documentation whether or not it really is a bug. If that didn't help, send the bug report to the UADE forum or by email to us. We would appreciate that the bug report contains following bits of information:
  • Clear description of the problem
  • How to reproduce the problem. If possible, please provide us with a song or eagleplayer that causes the problem. Also, we prefer to see the problem from command line perspective with verbose mode enabled (uade123 -v).
  • Operating system and machine you are using
  • Version number of the copy
  • Source of program copy: distribution, tar ball, or CVS (specify time)
  • If you compiled the program yourself, or the operating system did, send us full print-out of configuring and compilation

 
Q: Where do I get more music?
A: look at the end of the uade-docs/formats text. There are several links there, where you can provide yourself with a lot of Amiga music.

 
Q: What amiga music formats does uade play, yet?
A: already a few:) Most of the files on Exotica/ UnExotica should be playable... Have also a look into the uade-docs/formats text. There's a list of formats uade was tested to already play successfully.

 
Q: Why is <insert your favourite amiga music format> not supported?
A: Hmmh, most likely the existing replayer does not (yet) work with uade. But maybe it will when developing goes on.

 
Q: I have a bunch of Amiga custom tunes which don't play.
A: Send us the file and we'll take a look at it. These kind of problems are sometimes very fruitful. It has happened to us many times that we fix uade for 1 song and as a result we get few more formats working with our infrastructure.

 
Q: In console I try to play a Customtune with following command line: 
uade -P players/CustomMade -M CUST.Title 
...and uade crashes.  Even the -force switch doesn't help. 
A: CustomMade is a replayer for Ron Klaren(RK)/Ronklaren(RKB) soundfiles. Custom music files are treated more like replayers by uade. They can be  directly played with the -P and no -M switch:
uade -P Customtune 
Alternatively you can also just pass the Customtune without the -P switch  and uade will figure out what kind of file it is.

 
Q: Help! Uade compiles without problems but "make test" or the console uade/pwrap.pl doesn't work. 
A: There could be several possible reasons for it: 
  •  You are using one of the sound daemons of Gnome/Enlightment (ESD/ESound)) or KDE2 (ARTS) 

    use instead of "uade" the following: 
  • for ESD: "esddsp uade [parameters]" 
    for ARTS: "artsdsp uade [parameters]"
    E.g. esddsp uade -P CUST.awesome

    If you have SDL with support for these sound daemons or sounddriver compiled in, you can also compile uade to use SDL for audio output. just:    ./configure --with-sdl.


 
Q: On my platform uade compiles but "make test" does not produce any sound. 
A: Not all is lost maybe. If there's an output plugin for xmms for your platform, there's a chance you still might use it as an xmms input plugin.

And if there's no native audio hardware support for your platform in uade at the moment, but a port of SDL (http://www.libsdl.org) exists, you can try to configure , compile and install uade with SDL sound output: -> configure --with-sdl

 
Q: I get build errors and/or can't compile uade although it says on the website it should work??? 
A: Check the INSTALL.* files for your platforms coming with the uade sources. There are some tips and workarounds for different platforms in case you ran into trouble compiling UADE for your OS.

 
Q: Does the uade xmms plugin play mod files? 
A: Depends on what the term "mod" is referred to.
Playing Sound-, Noise- and Protracker mods and several packed formats should work alright. S3Ms, XMs, ITs are not supported, and probl never will. 
UADE is meant to play Amiga  music formats, while s3ms and so on originate from the pc, so a native player for these formats like xmp should be preferred.

 
Q: But the xmms plugin does not play any mod files, they get played by the mikmod/modplug input plugin.... 
A: Unfortunately :) both mikmod and modplug are before uade in the list of  input plugins, so you have to disable mikmod to get uade to play mod files. 
If you use modplug, you might get around disabling the plugin at all.  Amiga files normally come with a prefix, like mod.knullakuk while pc formats  have a suffix, like "catchthatgoblin.s3m", so if you rename your protracker  mods back to the amiga standard, protracker mod files get played by uade  all others will get played by modplug. 
The problem does not apply for the xmp (another very good modplayer for  xmms, btw), because it comes after uade in the list of input plugins.)

 
Q: Some of my TFMX (mdat.*) files are played all wrong, or not played at all with the xmms plugin, while they work fine with the console uade. 
A: Try enabling Compatibility-> "detect some files by contents..." in the  configuration dialog of the xmms plugin of uade. 
The plugin will try to recognize the contents of the file and hopefully  choose the right replayer, then.

 
Q: Some TFMX (or other song/sample combination) musicfiles are still not played at all, while they can be played with W*namp without problems 
A: Amiga music files orginally used prefixes for most of the cases, and UADE by reusing the amiga replayers behaves like the good old AMI in that respects. So, if you have renamed your TFMX files to something like *.TFX/*.SAM in order to play them on W*nDOS then...
a) shame on you ;)
b) rename those file back to the orginal Amiga mdat.*/smpl.* combination.

 
Q: Can I use the 14bit <insert your favourite noteplayer genie> noteplayer  from my Amiga with uade? 
A: No. The noteplayer genies are not supported.

 
Q: Will you port uade to <insert your favourite platform here>?
A: quote from the old website ;)
"Ports to other operating systems /processors  will hopefully be implemented in the future"

If you think you can contribute or even want to port uade to your platform  please feel free to contact us.

 
Q: Is there a more convenient way to use uade from the console? 
A: Yes, when you run configure it will report a bin path. In there you will find  a script which will help you accomplish this. It is called pwrap.pl.
Pwrap  is a bit more powerful then the spartanic uade console tool but requires  perl to be installed. Pwrap.pl also has the ability to browse the Aminet archive via FTP and  download the music from there to play it directly.

 
Q: I don't like to use XMMS. Isn't there another X Interface for uade?
A: Yes, there is. pwrap.pl also comes with a nice TK interface for x11.
there's a beep media player plugin, and launcher scripts for KDE, GNOME and AmigaOS/MorphOS.

 
Q: I'd like my Filemanager to know the Amiga music file formats instead of treating them as "unknown".
A: There are compile time options to enable MIME-TYPE generation from the uade xmms plugin for either Konqueror/KDE2 or ROX 1.2x. Uncomment the defines for your filemanager in config.h and recompile. To generate a mime-type entry for the Amiga music formats, then, open the xmms configuration -> uade -> System -> Create xyz MIMEtype.

2005-11-22, UADE team

Validate this page